LD54 - Limited space
My entry for LD54.
A card game where you have to try to find good synergies with very little space.
This was pretty fun to build, but there are also many things I did not get to in time:
I wanted to create a proper system for showing the effects happening. Right now all their changes just happen instantly, which makes it hard to follow. They could also do with some animations etc. This is the biggest thing that is missing, I feel.
The game needs more interesting cards and combinations. The ones currently in there are just the ones I was able to think of quickly while under pressure. Who has time to do balancing when the game is still constantly crashing?
After a few minutes I stopped working on a deck builder because there were so many other more pressing things to fix. It would probably make the game more fun, and give you some time to spend with cards to figure out good combinations.
Custom cards! The system for the cards is pretty configurable, there is almost nothing hard-coded for them (except the Reactor, couldn't think of an elegant way of implementing it). Instead you create configuration files per card, with slots for effect configurations. It should be pretty easy to build a card editor leveraging that, but no time.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Zirrrus |
Genre | Card Game |
Tags | Ludum Dare 54 |
Links | Ludum Dare |
Comments
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this is my kind of games!
if you keep working on it, a bit more feedback would go a long way.
also, I'de suggest forcing the tutorial popup on the first play.
Thank you!
Yes, the lack of feedback is a sore point - I wasn't sure on how to best implement it and concentrated on the many issues cropping up all the time.
And good idea with putting the tutorial more into the spotlight. For now I added a button to access it during the game.
I've done my fair share of jams, I know feedback are not the easiest thing to add =)