Post-jam update 2
This update adds simple camera controls(rotate the view around the map to be able to build in spots that were behind towers before), the ability to speed up time to twice the normal pace and more feedback in the map editor, as well as a bunch of small bits of polish here and there.
The spawning logic has been altered slightly but the game still has the problem where from a certain point on the enemies have no chance of coming even close to your map and you have no need or reason to spend any of your resources anymore. I have a few ideas that might help with that.
Get Prepare for the Jelly
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